Hello!
I am Yinglei, a VFX minion by day.
Here I showcase a selection of my highlighted works and various projects I have worked on over the past decade.
I value process over the product and take pleasure in problem-solving, both technically and visually.
Feel free to check out my
LinkedIn,
resume and
portfolio if you are looking to hire.
Latest Reel
Old Reel (2020 and prior)
Well, above are all related to my professional endeavors.
By night, when I am not working on VFX, I am dreamer, an explorer, and a long-termist who believes in skill-building through daily practice.
If you'd like to learn more about me, here are some of my hobbies and interests outside of work -
After experience my first burnout in the industry, I decided to pick up Guqin, a low-pitch Chinese instrument. The following year, I started learning Pipa, a loud instrument with complex techniques. With the help of my teachers and friends, traditional Chinese music became my salvation for the following years.
Here are some pieces I've played.
Following that, I also delved into traditional Chinese ink paintings and calligraphy. This experience deepened my connection with my heritage more than ever before, even while physically distant.
I received extensive training in traditional drawing and painting. In recent years, I have become fascinated with Renaissance-era methods, particularly the use of layering and glazing techniques. I find that this process somehow mirrors the feeling of waiting for renders at work.
Here are some examples of my drawings and paintings created during my time away from the computer.
While I have previously completed numerous photo copies and master studies, my focus has now shifted towards creating more original pieces.
Creative coding is another hobby of mine that allows me to immerse myself in shapes and colors.
The projects showcased here include class assignments from Arsiliath's workshop using compute shader, a challenge submission using the python-based language Taichi, and an old clip I digged up from my drive created using Processing.
Stay tuned for more upcoming projects.
Back in school, I worked on some short animations that I labeled as "to be revised later" but never quite got back to.
It is a habit of setting the bar too high, which sometimes makes it tough to commit time to these projects when there are so many other exciting avenues I want to explore.
Feel free to enjoy them in their current draft state.
For recent updates, you can find some of my work on my
Instagram account where I occasionally post.
If you would like to learn more, please get in touch.
— Yinglei